[Savage40] 24bpp@1024x768
Alex Deucher
agd5f at yahoo.com
Thu Jun 9 20:28:24 PDT 2005
--- Stefan Kombrink <katakombi at web.de> wrote:
> Hi,
>
> I am just curious:
> Is DRI for the 8MB savages for 24bpp at 1024x768 really not possible?
> It works under Windows, is it because X11 allocates more video
> memory?
yes, it's not currenly possible. the problem is we need a X/drm memory
manager to dynamically allocate depth and back buffers for each 3d
window. Right now we just statically allocate back and depth buffers
of the same size as the front buffer (1024x768x4 bytes each) when the
server starts.
> Are there plans to support palettized texures btw?
>
if someone writes support.
Alex
> thanks for enlightening me,
> Stefan K. >8^)
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